Face select problem

Hello everyone,

How you all doing? I have this little problem. I import models alot from Solidworks. And I have to assign UVs to it. And these models have enourmous amount of very very small faces. So small that when I try to select them. They don’t select. I cant even zoom enough sometimes to select them in front view. Picture attached. In fact is there any option in blender properties that I can choose that when using “B” tool to select faces, it chooses even very small ones. Because editing every face is not a chance. Way tooo many of these faces. In the picture attached, its just a partial sum of these selected using B tool.


By default the B tool will not select polygons that are backfacing or perpendicular to the view. If the face is small enough that it has no pixels, blender seems to have trouble determining this. To change that behavior, uncheck the Limit Selection to View button (on the bottom of the 3d view, right of the selection mode)(btw to any devs in here: I can never tell if it’s checked or not. would be a good idea to improve that). That way Blender will select anything in the selection area, regardless of normal.

Well you didn’t quite understand my question. Thing is, these faces are not perpendicular and they are not at the back. So in fact I do not press the button you advised because I only want faces selected that are facing me.

Trouble is, that faces are so small (edges of these faces almost intersect each other when looking at them straight. That blender does not detect them. Simple test is to select faces from far away. Not all faces will be selected. If you zoom more, you will be able to select more faces. Problem is that I want to select all faces that are actually looking at me without zooming in.

But MadMinstrel, you are absolutely correct about that button (I never know if it is pressed or not, very frustrating).

No, I did understand the question, but this is basically a bug, and there is no other solution that I know of. You can deselect whatever you don’t need afterwards, or you can hide segments you don’t need beforehand.

Another method came to me. If the offending faces are surrounded on at least two sides you could try to grow your selection to catch the small faces and then shrink it again - since they’re in the middle, they will not be unselected by the shrinking. Ctrl-+, Ctrl–.

I see. Yes I thought of that as well. But was hoping there’s some kind of parameter for B tool in properties panel :). Well anyways, Blender is one big bug. :slight_smile: Thanks for help Mad Misntrel!

Doesn’t ctrl-select work better when you try to select the center of the faces (which is basically enough to select the entire face)?

Hi,
I’m wondering what file format your solidworks files are in to import? I have some step files that i first have to convert to .3ds or .obj using an online file converter before importing them, and in the end it often distorts faces. It might be nice to import them directly into blender.