This is a feedback/communication thread for Face Set Operators add-on.
Fundamentally, what this add-on does is give you the ability to paint face groups for whatever purpose you might need it: for separating mesh by materials, geometry nodes, UV unwrapping, etc.
Operators include:
-
Face Sets to Materials
Creates material slot for each face set. Mainly useful for Quad Remesher add-on -
Face Sets to UVMap
Creates UV islands (or just seams) from hand-drawn face sets. -
Face Sets to Vertex Groups
Creates vertex group for each face set. Makes it possible to select face sets in edit mode and work on them. -
Face Sets to Attribute
Creates integer attribute for cached face sets that can be used in geometry nodes or shading. -
Mask from Edit Mode Selection
-
Like the similar built-in operator for face sets, it creates mask from edit mode selection
Feel free to throw ideas at me. And share what you create if you use those features.