Face topology help

Been a lurker here for awhile.

I have started my first head model. Trying my best to get good topology with it. Would love some help with it :slight_smile:


Don’t think there is any major problems so far.

You may be interested in watching this tutorial for a discussion on topology. They have others on different parts of the body.


Yeah, I watched that yesterday. My topology was all over the place before. That is why there are currently holes in the mesh.

You need better, continuos loops around the eyesocket too.


I think I have fixed the topology.

What is the best way to get the details of the face? Should I model them, or should I use Sculpt mode?


Updated the head