Face topology help

Been a lurker here for awhile.

I have started my first head model. Trying my best to get good topology with it. Would love some help with it :slight_smile:

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Don’t think there is any major problems so far.

You may be interested in watching this tutorial for a discussion on topology. They have others on different parts of the body.

Thanks!

Yeah, I watched that yesterday. My topology was all over the place before. That is why there are currently holes in the mesh.

You need better, continuos loops around the eyesocket too.

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I think I have fixed the topology.

What is the best way to get the details of the face? Should I model them, or should I use Sculpt mode?

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Updated the head

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