Attached is a pic of the model I’m working on (a part of it anyway). As you can see, the tip of the hook as well as the base of the hook have faces that are just completely black. While the normals say that they are all pointing outward as they should, when I render the image, it acts as if the normals are flipped incorrectly, making these areas invisible. I’ve tried flipping these normals as well as “recalculating” the normals, and nothing seems to make any difference on these faces.
I’ve looked just about everywhere and cannot find the solution online. Could anyone here have an idea of what might be going on?
Thanks in advance.
Ring.blend (777 KB)