ok, what the hell is going on here? I have a triangle having two normal vectors (I must admit that this is an imported collada file). How can I correct this, so the triangle has only one normal (not using python)?
I attach the .blend file as well (tris.blend (529 KB)).
Thanks for the hints, but my screenshot shows that I only have 3 (!) vertices (whereas you have 6 vertices, and therefore you are able to create two triangles)
I am able to resolve this using pyhton bmesh.faces.remove(), but that can’t be it, can it?
that I only have 3 (!) vertices (whereas you have 6 vertices, and therefore you are able to create two triangles)
There are two triangle faces made from the same 3 vertices. Converting from one file format to another can cause errors. Split one face from the other with shortcut Y
Thanks again, but I don’t see how split will help. When selecting only 1 or 2 vertices, I can split those. When selecting three, apparently nothing happens (the vertex count in the header does not increase, either). However, I have no real experience with split…
You don’t want the vertices to split. Richard told you to split the faces. Not the vertices.
Select one triangle, press <y> to split it in the same object, or press <p> to separate it into a separate object.