I’m trying to make a model to use it with min3D on an android device.
Therefor I merged a human torso with an other head. To do this, I merged every vertex from the boundary of the head with a vertex from the torso. But this generated some faces without the dot in their center. But when I check the orientation of the normal of these faces, they are facing outwards. It also seems, that the faces without dots are round and not flat.
The problem is, that when I export the model to min3D the faces without dots get invisible.
Is there a way to “normalize” these faces?