can someone tell me how to simulate a ‘fade to black’ effect in realtime?
at the moment ive created a plane that fills the whole camera view and is parented to the camera.
now what…? :S
can someone tell me how to simulate a ‘fade to black’ effect in realtime?
at the moment ive created a plane that fills the whole camera view and is parented to the camera.
now what…? :S
obcolor face…
…in alpha mode
and an ipo that changes the alpha [ColA ipo channel] from 0 to 1
play that ipo and voila…
ok i selected ObColour. and the alpha is on. but i cant seem to add any colA keyframes in the ipo…?
Have you tried selecting ColA and then Control-Left-Clicking anywhere in graph? This way you can manually add keyframes. Then with the curve selected press TAB, so that you can edit the position of the keyframes, then pressing N a little window will be displayed, where you can set the position of the keyframes…
For example:
You have your IPO curve done that will fade through 100 frames, what I don’t remember is if Alpha 0 is transparent or non-transparent…
Well, that was a crash curse at manually editing IPO curves, hope it helped
– EDIT –
Obviosly… you have to do all this in the IPO Curve Editor window…
in blender 2.36 I have to click tex and alpha (obcolor not necessary).
thanx a million i didnt know bout the ctrl click thing…hehe. its working now!!
ok its not working after all…lol.
i managed to do the keyframes…i added one at frame 0 with value of 0 and one at frame 100 with value of 1.
i rigged the logix bricks with an always sensor and the IPO actuator and pressed P but nothing happems. it doesnt play out of game mode either… and im in shaded mode.