Faded Lighting Problem

I just recently started using 2.48a and I am having some rendering problem where my renders look all faded like there is a mist (no, I don’t have most turned on). It’s a simple set-up that I’ve used forever with 1 raytrace sun and ambient occlusion. I’ve looked all over for a setting to restore an unfaded look, but I haven’t found anything.

Thanks for any help,
kirpre

Problem solved. For some reason blender had set my ambient light to white, which was washing out the render.