Fake caustics/refraction using Geometry Nodes - Blender 3.1 Tutorial (Eevee)

This tutorial implements mesh-based caustics described by Evan Wallace using Geometry Nodes.

It creates the caustics purely with geometry, and therefore requires no rendering.
It also allows chromatic dispersion and other effects in real-time:

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It’s pretty awesome what people come up with using geometry nodes!
Really fun tutorial and very nicely paced. :slight_smile:

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@jackmcveigh

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I featured you on BlenderNation, have a great weekend!