I was making a sword for a game. (complete newbie if it comes to modeling)
Now the problem is, every 3d object in game is smooth rendered, which is actually not bad for some parts of the sword. Still the blade looks awful and I thought that maybe it is possible to fake the flat shading behavior through normal maps.
Now my question: How? And are there any other best practices to achieve that?
(the sword is low poly)
How it looks now:
How it should look, even with default smooth shading enabled: