Greetings fellas! In my attempt to get as much terrain detail on a planetary body, I decided to use vertex displacement shader from Martinsh ‘advanced ocean shader’, the CGcap’s version.I just set time to 0 so that it’s static. This one allows a more subdivided area of the object to track the camera’s position. If I could change the script in order for it to track an object’s position, but on a sphere surface, it would be it!
The effect I want can be simulated on the editor mode only with a displace modifier. This is just to illustrate here!
The idea is to concentrate as much polies as possible in the areas next to the player.
Can some one give me a hand?
I asked both Martinsh and CGcap for help, but they seem quite busy…