Hello everyone! I have discovered an interesting way of having “realtime” shadows in the game engine.
ASWD movement of cube in game
I hand-painted the shadows so they do not look very good. The shadows can run 3 times faster (or more) than normal shadows. For a simple on-the-ground game this technique could be very useful.
The way I was able to do this was by using an alpha texture and have global mapping for it.
Please give input on how this shadow technique could be improved.