into cycle material to create fake rim lighting?
I am relatively new to Cycle, and I have fiddled around with the “Texture Coordinate” node but havent had any success.
I really liked the effect when I used to work mainly with the Game Engine, and it would be great to see its return in Cycle … if at all possible.
This technique is usually called “Ramp Shading” because you use a color ramp as factor to go from one material to another one depending on the angle of view. (It works also with just colors but let’s do something fancy…)