Fake volumetric eevee using alpha hashed texture

Using alpha hashed, I mixed a diffuse and a transparent material with a distorted magic texture.
It looks like a volumetric(with some limitations) each frame took 3.3 seconds to render at 1920x1080.
The sphere with the texture has an array to scale each iteration and give depth to the texture.

animation:

4 Likes

Interesting. How did you get the deep array effect?
I just tried the node out and it doesn’t get the depth.

the depth is caused by the texture plugged in the last transparent shader, it works like ambient occlusion, here is a blend file with 2 spheres, one with the depth effect and another that looks flat depth hashed.blend (871.7 KB)

looks cool.