Blender physics test with Rigid Body Tools
Almost 3800 objects with total face count of >39 mln poly
First of all it was baked with a low-poly Object (91 faces) then Object Data was changed to high-poly (10428 faces)
One frame rendering took ~5-6 min on GeForce GTX 560Ti, total number of frames 500
Rigid body world speed 0.3
There’s still a lot of noise (sampling samples 200)
5 to 6 minutes per frame and still noise?! Man I hope they can get Cycles to be faster. You could render that in Blender’s renderer in like 15 seconds a frame.
Looks really nice though. The dynamics are awesome!
Good render and very realistic beans, you could make the video a couple of seconds shorter 'cause in the end the objects always keep on moving in an unrealistic manner.