I made this piece for a CG Boost challenge.
The land is first bit sculpted, do quick retop with shrinkwrap, and then I applied material with microdisplacement. Material is a mix of shaders controlled with normal and noise. Normal controls the direction and then noises to add variety for the “top” and “cliff”. Water is ocean modifier as a base but baked and used as a texture. Splashes are fluid sim and saved as a shape. As for the castle its very basic shapes with a lot of booleans. The sky and main light is new sky texture in blender Nishita. Clouds I made using cloth brush (sculpting) on a plane and principle volumetric. Rendered in Cycles 1000 samples, and finished with a bit of cheating in Gimp.
Thank you for all support I got with this project in the WIP section.
Any critic or advice on a workflow are more than welcome.