Everything was done in blender, rendered with cycles at 600 samples and denoising.
Backgrounds are from HDRI Haven, plants are a mixture of graswald, the groove and maxtree.
Half of the furniture are bougth, the other half has been modeled.
Postproduction (distance fog, glow and streaks, lens distortion, vignette, etc.) was also done in blender.
haha - thanks for the photos - would be nice, if i could could do this, still a lot room left to reach that goal
thanks for the hint regarding the wall material, you are right. Will incoporate that in the upcoming projects…