[FanArt] Dragonball Z - Super Vegeta

Tried making Vegeta.
I want to keep the original shape as much as possible while adding a sense of technology.

More: [Artstation]

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Very nice! Especially the skin material

Great work really nice across the board. Did you do the texturing in blender or pull it out to substance to finish off?

The base texture was created in Blender, and the enrichment and refinement stages were done in ZB and SP.

Wow, this looks really cool!! May I ask for reference, how many triangles does the final mesh have?

I featured you on BlenderNation, have a great weekend!

Looks great!

The basic mesh is about 6 million, and the number of meshes generated by displacement subdivision rendering is unknown.

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