I am somewhat ambivalent about the design; too fussy ? Lousy ? Naff ? Whatever; I’ve spent far too long making this and urgently want to make something entirely different.
I like your design. Well, not as a wine glass tho, who knows what would be in there. The second version (of the glass) looks much better imo. Don’t abandon the idea, its a dark, somewhat phantasy-scifi mix-up design that has its place somewhere i believe. I wouldn’t drink from it, but the evil mastermind at the end of the movie certainly would.
Well thank you for your observations; I was just about to take it down, now I will leave it up. Cheers. Oh I guess I should mention that although modelled in Blender it was rendered with Thea not Cycles. Lighting: Three spot lights plus HDRI.
What impressed me as a noobie to Blender, was that although the top; stem and base were originally modelled as three separate objects to which I applied the materials. When I joined them together each part retained its materials unlike my previous experiences with other modelling prog’s.
you can have multiple materials on one mesh object without seperating parts btw. You can assign materials to faces whilst in edit mode. There’s a nice addon called material utils which makes applying materials much easier. just press ctrl + q and assign. easy
For the multicoloured ‘canes’ you could use a gradient texture with either U.V or geometry data as the vector, and then plug that into a colour ramp to make the colour change gradually along the meshes ‘canes’. then plug the colour ramp into the appropriate colour slots of your shader nodes.
Thank you Jamie B. I was pleasantly surprised that when I in effect welded the parts together they retain their materials; The model was box modelled to give me more practice with Blender.
As to the canes I will, but as yet have not played with the blender nodes. Not that I don’t like nodes; I use them in World Machine and Terragen but just not got round to them yet. Until I get more used to Blender, I will concentrate on modelling. Cheers