Hi! It is my submission for CG Boost “Fantastic Greenhouse” challenge in which I was lucky to take second place. Actually it is updated version as I didn’t had enough time to polish it before challenge ends
Everything was made and rendered with Cycles in Blender 2.8. Main shot is I would say 90% 3D and 10% some post-processing and working with passes, everything else is close to pure render. After the challenge I decided to make a couple more shots and experiment with volumectrics.
I spent on the project ~2 weeks, 5 days till the final submission and few days after. I also used Gravity Sketch VR as a starting point for setup a scene. Fear of deadline in 5 days forced me to reduce amount of details but I am still pretty happy with the outcome
I will be happy to receive any critique. Feel free to ask if u have any questions My main goal behind this project was to get more experience in creating “big scale” environments.
“Modular Tree” addon, “Ivy” built in blender addon and awesome free tree pack from alter’49. I am planing to do tutorial like that at some point but no time for now
I did use particle system manipulated with force fields to create waterfalls. Metaballs were used to create mesh from particles. For cliffs it was displace modifier
Hey,
With this render you really crushed my chance of winning a price at this challenge (wasn’t expecting to win anyway ) but i am really interested how you did those volumetrics.
If it was done procedurally would you please show me the node layout?
This thing is better than a ruin found in skyrim. Very nice. Love the idea of using natural water system. Power generators could also be setup using the water.