Its a little swamp dwelling, and I want the surrounding area to be misty, and looking dingy. I also want some firelight to shine through the crack in the door and the window. Also there will be curtains hanging in the window. That image was just a roughly drawn concept, and the photo was taken with my phone, so yeahh, it doesnt look very interesting…
It looks intresting there is many reasons for that it is quite good for animation the roof can be a grass or something i don’t know. Nice lightening come out from window… You have to work with really good textures in this work i think…
Ok Im stuck on a choice. Blender Internal? or Cycles? The only problem I see, is grass in Cycles. Unless someone can point me in the direction of something that will show me how to do grass in cycles proportionately?
should i use an alpha mapped tree for the background trees? Or maybe I should just use a cylinder over and over?..
No i feel an alpha mapped tree would be better… I think I just answered my own question. Would you happen to know where I can find a cycles Grass Tutorial?
oh wow that will be perfect! And as a little treat in thanks, here is the textureing almost finished on the wooden hovel!
Can I please get a rating on a scale of 1-10, and the neatness of the texture? 1-crappy 10-wonderful! Please :]
Give me some interesting supports? Tell me what I could do to make it better.
Already planned changes:
the window will have a sill, and also wood sidings, so it wont look exactly like that. It will have more detail.
The door will have hinges, as well as a handle on it. they will be textured as metal, and also rust. So rusty metal? Eh whatever…
also some rock steps leading to the house so almost done.
also rusty metal bracings for the door, kinda like the side of a old barrel?
not much progress, I was actually buying paint from Dollar General so my friend can paint the room silver n black, because we are making it into a tattoo shop…interesting huh! Well anyways that concludes this update, also I think for underneath the water I should put a seamless dirt texture to make the water look more…‘murky’
anyways, thanks for your guy’s support so far! I look forward to continueing this image tomorrow ;D
Texture looks about a 7, possibly some more variation? Mold maybe? Some dirt? I think that you should have a texture actually on the water with low transparencies for the dirt. Anyways, it all looks good :]
Hey check it out! I think it looks great so far, but heres some suggestions from my friend, and I would also like to hear your guy’s:
Flower pots, or as the great Andrew Price says, My scene is pretty devoid of plant life. I need to spruce it up!
Rock stepping stones in front of the house
Grass sproutings around the stump, and other stuff.
Water needs improvement…
Now for a personal question!
Can you guys tell me if there is a way for me to make this look as if it fades into mist while using cycles? Any good links, or suggestions would be appreciated!