FBX import not showing UV textures in viewport shading


I’ve imported this low poly map in FBX format. I’m having trouble showing the textures applied in viewport shading and everything looks gray. Help please! Low Poly Map

The sample image I imported from looks like this:

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Where do you get the scene from?

Turbo Squid

I thought you get that from a game engine. I tried to export some assets to Blender from Unreal using FBX format and needed to manually add the texture after that.

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Oh I see. The texture map is intact. I just don’t know why the viewport shows it as gray.

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Yes, you are right. The image texture node was not present in the file. Once I added it, all the objects looked as they did in the reference picture. Thanks! It took me a moment to figure out what I was doing.