I have created some feathers using the hair particles to object route, and now I want the feather object to bend with the particle edit hair particles. How do I align the objects along the paths that the hairs used?
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That’s exactly what is done here : https://youtu.be/oqjKMd9CYI4?t=353
But after trying, either there’s something i didn’t do/understand or it simply don’t work actually…
Peace .
Found it.
It’s explained here : https://www.blender.org/user-stories/using-blender-in-game-development-by-embark/
In fact you have to add a particle instance modifier on the feather and reference the emitter in it.
Peace .