I am not skillful enough, so I thought I might suggest a useful feature for blender, hoping that some coder who is, might like the idea or the challenge…
At the moment, you can bake all kinds of maps in blender: AO, normals, textures, displacement and full render.
But there is no possibility to bake specular maps ;(
It would be awesome to have this feature, because if you have a model with several different materials you have already set the specular values… but you can’t transfer them to a single map to be used in an external game engine.
I guess there is no solution to this problem right now, so a script that could be integrated into the blender trunk later would be necessary.
Is there someone interested in this feature? Or am I missing sth?
What do you think?
(Sorry, I really can’t solve this problem. I try to contribute to the blender community in other ways possible; compatible with my skills. So in this matter I can only ask kindly, hoping the best)
PS: I know that one can use the AO map as a starting point for a specular map, but it would still ignore the available spec-settings that are already defined in the material settings. So that wouldn’t be the answer to the problem…