I want to ask would it be possible to make an addon for Blender for “poking” faces?
I have been using Maya before Blender and poke face option really helped me to “deal” with some N-Gons. So here’s how it works:
First I select the big N-Gon (pic 1) and click on “Poke face”. The tool puts a vertex in the middle of the face and connects all vertices that make up that face to it (pic 2).
When Blender with BMesh is officially released, would it be possible to make this kind of feature?
Same thing in LightWave and Modo is called “spikey”. It’s nice and I use it more often than not. Just select a face, hit spikey and you’re done. But in essence this is the same thing as described by nicholas above, which is exactly what I do in Blender. Just as easy.