Hey everyone. I’m brand new to this forum and I’m fairly new to 3D. I’ve played around with it in the past, but nothing serious, and I doubt any of it was correct. Over the past 2 weeks I’ve been reading and watching Blender tutorials and I am trying to grasp the concept of topology. As far as I can tell, it’s all about isolating details from the rest of your model.
So I thought I’d just jump in and try something. I decided (I don’t know why, haha) I’d try to make a 3D Thompson M1A1. Here is a picture of the model:
Also if anyone would want to download the .blend file and that a look, that’d be lovely! The link for the file is right here:
http://www.mediafire.com/?9yctqj0ch6fdxh8
Thank you guys for any help, I really appreciate it