Like many others on here I’m working on improving my 3D skills to eventually be able to make a living as an artist. While I have been dabbling with Blender for a year, my progress has been slow. So in order to remedy the situation I’m building myself an outline of general topics to familiarize myself with in order to get a solid base and take my skills further from there.
The idea being to provide myself with some structure of what to work on first, establish deadlines and gain a solid understanding of the interactions of each step needed to create a rendered scene. Think of it as “Becoming a pro, Step 1”
So here are the topics/subtopics/projects I plan on working on to achieve that:
(no tables, had to improvise)
[/INDENT]Texturing UV unwrapping
[INDENT] Wood table
Cooking milk dipping
Winter snow glow
Factory green glowing light
[/INDENT]Rendering Lux render
[INDENT]Explore each renderer
[/INDENT]Compositing (post processing/ nodes) No Sub-topic
[INDENT] Depth of field
[/INDENT]Rigging/ Animating Inverse Kinematics
[INDENT] Walk cycle
[/INDENT]Does this list make sense? Are there topics missing/redundant, out of order? Is this even a good approach? Let me know what you think especially if you think I’m demented, the sooner I find out the sooner I can do something about it
N.B.: Yes that I know that sounds a lot like school, but that won’t start around here for a least another 6 months so why waste time?
WRT the Maya/3DSMax/Blender debate, my understanding is that software choice is largely inconsequential when learning basic concepts since they translate over. i.e. I doubt switching will greatly influence my learning. My gut tells me the differences between each get larger as your skills increase.