Been a while since I’ve posted a WIP project here. I’m hoping to get a little feedback as I go.
I’m creating a base mesh which I can use for future projects. I make a lot of 3D printable stuff, and I’ve been wanting to do some human characters, and so want a base to use, so I’m not starting from scratch every single time.
At the moment, I’m sculpting the head. I’ve never sculpted a head before, but I don’t think it’s going too badly. I’m following this Z-Brush guide, which translates quite well to Blender:
This is what I have so far:
I do have a reference which I’m loosely referring to, but I’m trying to keep it fairly generic.
I’m looking for general critique. I’m not particularly interested in extreme, realistic details which may or may not be present…like “ooh, your cranial humonium bone muscle is missing” (yes, I made that up). I just want to know that things are more or less in the right place, and nothing looks really off.
I have made little to no effort for the neck, as of now, so I’m aware that some of it is probably very wrong.
I just want the general shapes to be there, and somewhat correct (If that makes sense).
Thanks as always!