Female body Crits please! (nudity)

(Cheesecake) #1

Hey this is how far I have gotten today on a body I am working on.

Render:
http://img106.imageshack.us/img106/7669/torso2xg7.th.jpg

and Wire:
http://img502.imageshack.us/img502/7497/screenshotax9.th.png

0 Likes

(paulR) #2

Looking good, nice flow. =)

0 Likes

(Atariman) #3

Looking good, keep up the good work.

0 Likes

(Cheesecake) #4

Ok done some more work on this I would like some crits and feed back

Renders:

http://img255.imageshack.us/img255/1769/torso8nx0.th.jpg

http://img72.imageshack.us/img72/37/back5pk3.th.jpg

Wires:
http://img223.imageshack.us/img223/9478/screenshot3xs3.th.png
http://img232.imageshack.us/img232/962/screenshot4vn0.th.png
http://img260.imageshack.us/img260/1082/screenshot5ej7.th.png

0 Likes

(Cheesecake) #5

anyone going to reply?

0 Likes

(Easton) #6

I don’t think there is anything to crit about because it’s lookin great!! :slight_smile:

0 Likes

(Lord of the Rings Junkie) #7

It must be almost impossible to control all of those verts easily… I only see one level of subsurf. :spin:

0 Likes

(Smoking_mirror) #8

nice ass. :slight_smile:

The mesh is probably too detailed for a rig though. It may be best to start over before you get too far down the line. The best solution is low poly with a fair bit of subsurf to provide the beautiful curves.

I couldn’t match what you’ve done though so feel free to disregard my comments if it clashes with your normal technique.

0 Likes

(Kaos86) #9

awsome work! keep it up yo!

0 Likes

(Cheesecake) #10

I usually work with alot lower amounts of polygons but I decided that I would give a higher amount a try. I will see how I go with rigging. Thanks for the good comments :slight_smile:

0 Likes