Female Hunter and Dog

Hi,
This is my last piece, done inspired by the awesome course of Nikolay Naydenov. Original concept by Eunice Ye.
Here’s the ArtStation link for more renders, turnarounds and wireframes: https://www.artstation.com/artwork/VJd6bg
After I completed this course when it was released two years ago many things have improved in my skillset so I decided to redo it entirely from scratch, going even further the hipoly sculpt and doing a full textured game-ready model. So everything was mostly modeled and sculpted in Zbrush, retopo/UV in Blender, textures in Substance Painter and back in Blender for a quick rig and pose; rendered in Cycles. For the textures I sticked with three sets in 4k (skin, clothes and dog), hair cards and textures are generated procedurally in Blender; the guns and backpack were considered as indipendet hero props so they are on separated texture sets. Finally I decided to make couple renders with an environment scan by Sketchfab.







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