Hi,
This is my last piece, done inspired by the awesome course of Nikolay Naydenov. Original concept by Eunice Ye.
Here’s the ArtStation link for more renders, turnarounds and wireframes: https://www.artstation.com/artwork/VJd6bg
After I completed this course when it was released two years ago many things have improved in my skillset so I decided to redo it entirely from scratch, going even further the hipoly sculpt and doing a full textured game-ready model. So everything was mostly modeled and sculpted in Zbrush, retopo/UV in Blender, textures in Substance Painter and back in Blender for a quick rig and pose; rendered in Cycles. For the textures I sticked with three sets in 4k (skin, clothes and dog), hair cards and textures are generated procedurally in Blender; the guns and backpack were considered as indipendet hero props so they are on separated texture sets. Finally I decided to make couple renders with an environment scan by Sketchfab.
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I featured you on BlenderNation, have a great weekend!