A model i modeled in blender,sculpted in zbrush,rendered in arnold maya and xgen for hair.Some texturing xyz displacement maps were used too.
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Looks like a lot of work went into this! Great job!
Hair could do with a little work, but face looks pretty great, I’d say!
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Thanks for the kind words
Really good. Something uncanny valley scout her eyes though. No idea how to fix it but it’s there. Maybe if you don’t have her look at the camera? Maybe they’re too symmetrical? Just my two cents. Keep it up!
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thanks for the critique.
maybe the eyes are too symmetrical,for the common eye, or maybe i need to tweak the shader for the mesh around the eys
nice work dude
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thank you