ok i’m gonna just keep posting the minor updates… been working on the sand…
a.vector
[edit - added larger res image :ba: - the one on the right is bigger]
ok i’m gonna just keep posting the minor updates… been working on the sand…
a.vector
[edit - added larger res image :ba: - the one on the right is bigger]
Might be just my eye and too much booze but… isnt “damage” texture (one with light spoty scratches) repeatable ? It’s only visible on this large plate above place where exhaust pipe starts.
Great materials- just love them. You should make a tut about metals
@RK: ok ok clearly only enough booze will let you see that but yes you’re right the bump map on the body is actually just a cloud material…caught me out :o so I better fix it :eyebrowlift:
I think I also have to uv the exhaust as it looks to procedurally in the big image…
a.vector
things I really like about this render:
the clumps of sand in the tyres
the tyres
the crackly sand and the track
the dirt all over, of course
the orangey red lights on top
good job!
smoke? warped heated air mirage?
He he he… first time it actually helped me (I mean booze) ;). Model is great and I have absolutely no fears regarding it- the only thing that somehow spoils it at the moment is environment but- hell- it’s just a WIP so I do not think there is a reason to work on it right now.
Although this thread is a couple years old, redid the bike with a new workflow, see finished thread here.