Here’s something I’ve been working on for some hours now. Decided to model this beauty and make it into a carviz animation after completion.
The main body is unsmoothed, which means I haven’t added the sharpening loops and searched for pinches and akward greases yet.
I’m doing my best to focus on 100% modeling first and only then I’ll jump into textures, materials etc. I don’t want to get put off from completing it, when I see unfinished model with some crappy carpaint applied
Comments/critiques are greatly welcomed!
Looking great so far! The mesh is nice and smooth :RocknRoll:
Did you use an array modifier for the grille thingy at the exhaust area?
Thanks. Yeah I used an array there. At first I made a grill which had 30k faces and then re-did it with around 500 faces, same result : D
PS. if anyone’s wondering, the exhaust area with lots of small holes, is done with a boolean modifier, total of 11k faces.
Looking nice so far! Although I would hate to see the wire frame of the exhaust area. From what I have seen, the boolean leaves the mesh in quite a mess, I avoid it. I’m doing a Ferrari myself right now and it has lots of little tedious stuff like that as well, quite a pain to model it all…
yeah its pretty messy there, but I think it won’t cause any problems as its completely flat surface there. But 2.62 is going to be released with new improved boolean and remesh modifiers so it’ll be a great opportunity to testdrive these new tools.
Looks good so far; must say, that some of these sports cars provide nice challenging shapes for us modellers /nod
Yup, we gotta get out of the comfort zone
Here’s an update with starting of adding sharpening loops to the front:
Just goes to show you don’t need to spend thousands of pounds on expensive modelling software to get good results (cough) 3ds Max…
Looking good, keep it up.
it looks good but what’s with the tiny images, I am sure BA allows you to attach bigger images than this
ups, my bad. I was pretty sure I made an update post, but for some reason it didn’t show up in browser on my laptop which is super weird O.o so I posted this morning again, but grabbed the preview images. You can see post #9, same images, but bigger.
That really looks great… keep it up!
It’s good work but the mesh is too heavy and there is a poc at the left of the tail light.
Great work, im going to attemp a car next!
Is your tire high res or you use a baking image?
the tire is modeled, around 3500 faces. But I think I’m going to redo it with a more complex pattern.