Ferrari F-360 Modena REWORKED

I have to say I’m proud of this project. Honestly, I would never imagine achieving this amount of detail in a model.
I must mention I got involved in 3D modeling because of a broken leg, so I got plenty of free time, and I started watching youtube tutorials about car modeling in Blender, but I never imagine this!!!

:point_down: :point_down: :point_down:

COMPLETE MODEL OF THE ENGINE…

…AND FULL INTERIORS

In this particular project I learned a lot about UV unwrap, texture mapping, optimizing the materias, etc… to make a more game-friendly model with less poly and more detail.

*I have uploaded the renders of the high poly version

Lowpoly model: 94.600 faces, 189.000 tris.
Highpoly model: 332.500 faces, 663.450 tris.

What do you think? You think this kind of job could be profitable?

IF YOU LIKE THIS, FOLLOW: instagram.com/3dgas.uy

Thank you for your feedback!!

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