I have to say I’m proud of this project. Honestly, I would never imagine achieving this amount of detail in a model.
I must mention I got involved in 3D modeling because of a broken leg, so I got plenty of free time, and I started watching youtube tutorials about car modeling in Blender, but I never imagine this!!!
COMPLETE MODEL OF THE ENGINE…
…AND FULL INTERIORS
In this particular project I learned a lot about UV unwrap, texture mapping, optimizing the materias, etc… to make a more game-friendly model with less poly and more detail.
*I have uploaded the renders of the high poly version
Lowpoly model: 94.600 faces, 189.000 tris.
Highpoly model: 332.500 faces, 663.450 tris.
What do you think? You think this kind of job could be profitable?
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Thank you for your feedback!!