Reworked a 3 years old project that was left pretty incomplete. As PBR is now coming in front I crafted a shader for cycles following tutorials and learning from Sketchfab/Marmoset/Quixel (great shader by the way. Just needed some adjustments) and decided to go for realism and precision on this.
I’m happy to where I got for now. So I post it in the finished project thread.
All materials/ textures are home made using photoshop and/or Substance Designer. Rendered in Cycles with my PBR node.
What you guys think?