Hi everyone, I’ve decided to use Python scripts instead of logic bricks for the car selection. I learned a lot over the past few weeks
Here’s a video
Update:
- New car selection method
- New engine sripts
Hi everyone, I’ve decided to use Python scripts instead of logic bricks for the car selection. I learned a lot over the past few weeks
Here’s a video
Update:
I will send you an email with better looking, not real time reflection material(similar like now, but more accurate)
What you guys think?
Hi everyone, it’s time for another game update
Video
Update:
Happy blending!!
@Marvin can you please share me that reflection material ? the car you made for me before will be added ine 1 dance stage of Kanya dance
I can give you it and even tell you how to make the reflection map compatible for this;)
thanks adrian, is it a node-based material? i see it gives quite good effect. but does it keep the game stable with its frame rate?
It is node based material and doesn’t cost much of performance(just a bit for texture mapping, IDK about fresnel). When you need it, PM me and I will send you a .blend with it in action aswell as text based tutorial for environment map for it(it takes a time to make it as it requires materials of scene to be remade in Cycles).
Well you heard him
The asphalt texture is gorgeous!
Here’s the video
it looks good ^.^ is the whole track one object? Or ? o.o
Three objects, the track and collision meshes
woa so large.
in my opinion you should split the whole thing into small pieces so you can use occlusion cullling to improve the game frame rate.
Okay I’ll do that