FF8 Revolver Gunblade

Hi guys,

I’m hoping to get some feedback about my topology on this model of Squall’s gunblade from final fantasy 8. I’ll be unwrapping everything and starting into materials and textures soon, I’m just wondering if there’s a better way (topology wise) to get the same results. Thanks in advance for your help! P.S. I will post renders when it comes to that as well.


The topology looks good to me. I think you are ready to start texturing.

maybe an odd question… but where does the bullet come out? i cant see a muzzle/exit hole on the blade. as i see it when you fire it now, you will shatter your blade?

Really loved that game. You have done a great job modeling this. I think you could optimize a bit and get the same result in the flat areas, but it would be an obsessive compulsion me thinks. You’d really have to be a stickler for having zero useless edges! That would probably only help you on the low poly game version of the model. I think I would make a low poly version and bake the normals from this one into the low poly, which would make uv unwrap a bit easier. Don’t really know what you’re going for, but it’s excellent progress so far.

Thanks guys. I was having some trouble originally getting the blade edges to stay sharp while all meeting at the tip. I solved it (as can be seen), but it didn’t feel like an elegant solution. I also thought there were too many loops going through the trigger guard and inner portion of the frame but I recessed the trigger and hammer areas for more realism which added the extra loops. I could combine them a bit but I wonder if its worth it or if that’s even common practice…
FR334IR I wasn’t really planning on a low poly model. I’m planning to make a couple wallpapers and eventually I’ll tackle squall himself for an animated short that may be a bit too ambitious. But we’ll see. I started unwrapping and texture painting a bit. Some renders in the next few days.

@Pirate_Ray That question has been asked many times by final fantasy fans, lol. The explanation is that a gunblade doesn’t shoot projectiles but rather a special ammunition that causes vibrations in the blade and further increases its cutting power. So if you shoot while you slash you can really hurt somebody. Maybe a fanciful explanation but that’s the official line, and kinda what you can expect from a fantasy game.

ah ok, i understand, i thought it was a regular revolver mixed with a blade, hence my reasoning, but if it instead gives and energy pulse, who am i to complain :).

by all means keep going as your doing great.

So I thought I should post this render, just because it has been so long since my last post. It isn’t finished, it still needs some bump mapping on the ejector rod, blade and trigger latch. Also, I’m distinctly aware of something missing or off. It just doesn’t seem to excite. Anyone have ideas? This was done at 2000 samples and took about 3 mins.


Trinket on the handle is missing. Is there a way you could engrave the emblem onto the blade as well? (either way it’s better than what me and my notebook are capable of so far)

Good modelling so far but what was that? It looks hillarious though.

very clean topology!!!

Yeah, I decided to leave out the griever trinket for the time being so I don’t have to mess with rigid body simulations for the chain while I figure out positioning of my final render. I plan to add a landscape eventually too but am still messing with materials. The emblem has been something of a pain. As it is now it has a bump map but the effect is very low because when I increase it it actually makes the emblem look raised due to the fresnel, which lights up perpendicular faces to the camera (ie. bumpmap edges). I made some normal maps but they had the same effect. Definitely needs some tweaking, which I’m trying. Thanks for the feedback, it will motivate me to work it out.

@atom This is a weapon from an old videogame called final fantasy 8. I’ve always wanted to recreate it.

@islara1 Thank you, I never quite feel satisfied with my topology but I appreciate it.

I think this will be my last render for this thread, I plan to add this weapon to a scene but I’ll start a new thread for that. Just want to give some finality to this one! Thanks everyone for your feedback.


I imagine it would be very unbalanced to actually hold that thing. It would probably be very front heavy.