I remember reading somewhere that you can apply a uv-map to the grass created with Fiber2. That the vertices were already mapped and ready or something like that? Is there a TGA file out there with the uv-map layout?
The Grass uses a texture from the Colorband. But the WheatAlpha and WheatColor are packed images. You can find them by opening the UV Editor and clicking the (Up/Down arrow) menu.
If you want to do the same for grass you would only need one image for grassColor and UVMap it.
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Fligh, actually this is what I wanted:
It was there all along. I thought that since all the grass belonged to the same mesh I would have a large mess inside the uv image editor…
Thanks