I wanted to share a very small piece that turned out to look good enough to make me want to show it to the community. I got a model for 3DS Max that I wanted to work in Cycles so I took the textures that the model was provided with and created the materials from scratch. Then, I added a very simple studio lighting setup and rendered the image you can see below. Minor post-pro in Blender’s compositor and Photoshop.
Please share your thoughts and tell me what could be improved (especially on the materials).