Hello everyone!
I thought I’d share my latest project since it’s all made up of blendery stuff and that fits just right in here!
This was loosely influenced by Mike Nash’s Infiltration Unit; it’s the sort of the shapes that are somewhat grounded in reality but don’t really tilt towards heavy sci-fi either. This was entirely done in Blender in subdivision modeling, and took a couple of months to finish. I’ve done countless iterations on this one, especially when it comes to the rounded shapes of the helmet which are a tough challenge to have a good command on.
Postproc was done in Photoshop, the materials are entirely procedural, and the environment was mostly modelled in Blender.










