My latest project, I still couldn’t reach the quality I wanted, but I’m still happy with the result …
I use the GTX 1080TI, but the details on his skin slow the processing very much. Maybe it’s the resolution.
It was his hair that pushed me the most and I wanted to play with him a bit.
Happy Blenders.
And I can’t find how to make good background, for wallpaper PLS help… I need this on my desktop background
great work! Many fine details, even little Hairs on the Skin
As for the Background, I would choose something simple. Maybe a blue sky, Cherry blossom in the wind and some white fluffy clouds.
Hey man really nice work! I love the skin and the hair. The skin looks procedural is it not? If you could, would it be possible to give a bit of a breakdown on how you did the materials? I’m making a character right now and struggling a bit.
I used Marvelous Desinger for Upper cloth and Bandages and make little sculpt.
used adaptive subdivion for bandages and have very hight polygon.
Have standart fabric texture… used concrate texture and “Color Ramp” for blood and I painted mask in blender for wet map.
Green cloth tear painted in Blender.
Hair Principle Shader used. “Hair Info > Random” for white and yellow hairs. I used a lot of parts to make it easy to control.
Haha and ı am only maked front hair. because this is very hard