Fighter

Orginal Concept:
https://www.artstation.com/bidulgi
You can find orginal resolotion in:
https://www.artstation.com/huseyindemirtas

My latest project, I still couldn’t reach the quality I wanted, but I’m still happy with the result …

I use the GTX 1080TI, but the details on his skin slow the processing very much. Maybe it’s the resolution. :upside_down_face:
It was his hair that pushed me the most and I wanted to play with him a bit.
Happy Blenders. :pizza:
And I can’t find how to make good background, for wallpaper :sweat_smile: PLS help… I need this on my desktop background







Thumbnail

70 Likes

This is Incredible. Great work on the cloth, specifically.

THX dude…

great work! Many fine details, even little Hairs on the Skin :+1:
As for the Background, I would choose something simple. Maybe a blue sky, Cherry blossom in the wind and some white fluffy clouds. :herb:

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wow, would like to dress her on marvelous designer !

You’re on the #featured row! :+1:

OMG thx Bart. I always wanted this. :partying_face:

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Hey man really nice work! I love the skin and the hair. The skin looks procedural is it not? If you could, would it be possible to give a bit of a breakdown on how you did the materials? I’m making a character right now and struggling a bit.

Great hair texture and model, really impressive; I know how hard it is to make.

Beautiful work! love the hair color variations.

@Soranin422 ı try in this night make breakdown.
@mookie3d 1.5 full days on the weekend
@killbourne THX man. best white for me :slight_smile:

Hi i sended mail.

Sorry if i told bad.

This is my Render Settings, Rig, Opengl



I using autorig and adaptive subdivision
Sometimes I used eevee. It actually makes workflow very easy.

Skin Shader



Color, SSS, Normal, Extra gloss shader for wet

Cloth



I used Marvelous Desinger for Upper cloth and Bandages and make little sculpt.
used adaptive subdivion for bandages and have very hight polygon.
Have standart fabric texture… used concrate texture and “Color Ramp” for blood and I painted mask in blender for wet map.
Green cloth tear painted in Blender.

Hair




Hair Principle Shader used. “Hair Info > Random” for white and yellow hairs. I used a lot of parts to make it easy to control.
Haha and ı am only maked front hair. because this is very hard :smile:

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Thank you, you are amazing! This is really helpful. Have a good day mate :smiley:

Amazing It remind’s me of Tifa.

Hey, can I see the raw texture maps?

2 Likes

nice! what was the route for the hair? are they cards?

I featured you on BlenderNation, have a great weekend!

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hey dude. nice stuff
did u sculpt it in Blender?
thanks for sharing

I used Daz base model and make more young and stylized in blender sculpt…

1 Like