Hey, everyone, i havent posted in here in a while, its really hard to finish finish a good, long, high quality game. I’m making a new fighting game named “PhilCalubur” which the characters are going to be me and my friends. I think it’s easy to showcase blender’s capabilities with a short highquality game rather than a long one.
PhilCalubur evolved from an older game I made along time ago, Toaster and Hotdog Fight if you remember.
Looks pretty good, but it seems like there’s kinda an excessive amount of blood. I mean… a punch… and there’s enough blood to fill a bucket. Doesn’t really make me want to play it.
Wow, It looks pretty cool, except how about image-mapped faces with image maps of your friends faces? And that game looks a bit like it would be rated M.
and… NO NEED TO CALL ME DUMMMMM… I just tend to… forget about copy&paste…
are we gonna play against a fancy AI, a dumb AI (like my games that I never dare post), or are we going to have to fight sharing our keyboards with a mate?.. or wHUT!?
looks awesome! the blood gives it a nice touch, its great! wooo!!! gore and violence!!! BRAGHH!!! :< But its missing something…i think you should bring the hotdog back and make him one of the characters…you could have mustard fly off of him when he gets hit!
lemmy: imaged-mapped faces?, im not sure if thats a question, but i used a digital camera to take pictures of our faces from a few angles and modified them with GIMP
Fred_Pyo: i’m not sure if i was going to have much AI, if i do, it wont be very good, but player 1 uses keyboard and player 2 uses a 3 button mouse and 1 keyboard button for special.
TommorrowMan: totally, i think i’m gonna put the toaster and hotdog into this game too, maybe as secret characters, the toaster shoots toast and the hotdog throws ketchup and onions, you can DL it at