Figure Paintings: Guess How These Were Made❓

Okay so here is something different I wanted to try. This time instead of me giving a breakdown, how about you try to guess how these were made. Have I been hiding my 2D skills? Did I use Geometry nodes to simulate brush strokes? Or perhaps it’s some kind of special shader or compositing trick? Could it be that I joined the dark side of AI generated images?!

Whichever method or combination I used, I will eventually reveal it. Plus some more images.

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I’ll guess it was rendered with very low samples and denoise to create the painted effect.

I have tried that and it almost never looks good. It will also never give you the larger brushstrokes with hard falloffs.

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Some kind of Normal Map to make the surface look uneven + coloured Matcap as base colour? :thinking:

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Painted normals?

what do you mean

(5) Making 3D animation look painterly (it’s easier than you think) - YouTube

That is correct! But its procedural, not painted. I have used a toon shader for the base.

This is close to what I have done, but the method shown here only works well for hard strokes. If you use a soft brush, it will end up looking like it was hammer instead of painted. Another difference is that if you look closely at mine, there are multiple layers of strokes. I will talk about this in detail in my breakdown (should be up tomorrow).

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That’s awesome.

Shading breakdown:

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