Okay so here is something different I wanted to try. This time instead of me giving a breakdown, how about you try to guess how these were made. Have I been hiding my 2D skills? Did I use Geometry nodes to simulate brush strokes? Or perhaps it’s some kind of special shader or compositing trick? Could it be that I joined the dark side of AI generated images?!
Whichever method or combination I used, I will eventually reveal it. Plus some more images.
That is correct! But its procedural, not painted. I have used a toon shader for the base.
This is close to what I have done, but the method shown here only works well for hard strokes. If you use a soft brush, it will end up looking like it was hammer instead of painted. Another difference is that if you look closely at mine, there are multiple layers of strokes. I will talk about this in detail in my breakdown (should be up tomorrow).