Fill alpha transparency of PNG with other material

I have to give several historic buildings corners with stones and want to do it in a lean way.
So I tried it with too materials:

  • one „over all material“ for the whole cube
  • one „corner stone“-material for the corner faces
    The „corner stone“-material has a PNG with transparency. And my goal is, that the transparent parts of the PNG/ the „corner stone“-material should be filled with the „over all material“.
    If this is bad practice and there‘s a better way: Please tell me.
    The issues I have you can see in the image.

File with texture here: [https://magentacloud.de/s/P3st2dyFweAFXYn](https://magentacloud.de/s/P3st2dyFweAFXYn)

Thank You very much in advance

P.S.: It looks as though in this post the link doesn’t show up correctly - don’t know why.

That is just an issue with EEVEE. It looks fine in Cycles.

Turn on backface culling.

image

Or change blend mode to anything besides alpha blend.

image

OR disable Show Backface.

1 Like

Great! Thank you! That saves my day :slight_smile: