Hi - this might be a simple thing for more advanced users than me, but I have a problem figuring out a simple way to do this.
I have a wire mesh (a 2D shape) that I want to fill in (create a 2D surface out of it), but I do not want to use shift+F as the surface is triangulated automatically by Blender.
Instead I want the new surface to be filled in with small square cells that are based on sizes that I chose. Similar with the attached image.
Any suggestions appreciated! Thanks!
OT: Why are people still using 2.4x when 2.5x is so much nicer?
anyhow, you should just try to square off the model as much as possible, as in those bottom projections, make them quads, and make the entire thing faced quads, which means you would simplify the top arc, which you can round off later with “to sphere” after you subdivide the hell out of it.
You would be better off using a subsurf modifier tho, as opposed to having so many verts.
(jay) - thanks for reply, but your suggestion is not fitting the bill, as I have other complex shapes that needs to be processed same way.
so I used “cookie cut from view” script. I build 2D mesh using square cells (basically a large square that pass a bit the edges of the shape), then sub-sub-sub-sub…sub-divide, until I reached a size of cells that is ok. Then ran the script and immediately entered edit mode to separate the vertices inside the shape.
I use both 2.49b and 2.58, but since not all the scripts (that I NEED) are working in 2.58, most of the work is done with 2.49b