Hey all, I am trying to create a model for 3D printing. I am building from a 3D scan of a statue, then taking one part of the statue and separate it from the other. I’ve managed to do that, but it leaves a big hole in the mesh. Think of a scan of someone leaning against a wall; when you take away the wall, the remaining scan will have big holes where the two objects touched. Assuming that I can’t just chop the statue in half and rescan, what is the easiest way to fill the holes and repair the object?
I have tried selecting vertices and adding faces, but that got complex because, like most 3D scans, the model is complex and has a lot of vertices close to each other. This meant that there were overlapping faces and other problems that meant the object was not watertight.
For this type of patch work, I will just add another object and I’ll use sculpt tools to get it to match, then I’ll use a bool or just do a quick hand retopo. Which doing a hand retopo may seem like more work but it can be far less than you think if you know how to use the modifier stack and are cool with subpar topology.