When I take an image in the compositor and scale it up 2x or whatever and then separate the RGBA and dilate/erode the alpha and use that to set the alpha on the image, it only works within the size of the original image and not the scaled up image.
Am I doing something wrong? Is this a bug? Is there a work around?
I want the render resolution different, that way I can composite lots of smaller images into one big render result. I don’t think that fixes the issue. Or perhaps I’m misunderstanding.
I’ve downloaded the file and now I get where the problem is. Yeah, it is strange. It kind of working if you feed Dilate/Erode from oiriginal size, then put another Transform node after it