Hey everyone. I’m having a bit of an issue where whenever I use viewport render or render with a small render region, the scene comes out fine, but whenever I try to render the full scene, or even make the render region slightly bigger, there ends up being a LOT of noise.
I haven’t experienced the same phenomenon, so I can’t guess anymore without checking the file. And the setting difference between preview and rendering isn’t that big.
If it’s a problem with the blender itself, you can either use a different version of the blender or try resetting the blender settings.
The size of render has its importance.
The bigger the image is, the more pixels be take into account are numerous, the more complex path tracing is, the more amount of samples required is important.
So, that is perfectly normal, that a region render in viewport ( that has its size dependent of zooming in viewport) may require less samples to denoise than a region render with a bigger fixed amount of pixels.
Possible light paths are also a lot more complicated, if light may bounce several times between different objects than if you only render one surface.
So, you may need stronger lights, less bounces taken into account and/or more samples, a lower threshold to obtain desired result.
i wouldn’t think that’s the issue, since they’re both rendering the exact same thing. (also, while the overall scene may take less time to render, the tiles take the same amount of time, so that wouldn’t change anything.)
Looking at the failed image, I see the noise is placed in clustered patterns/patches of light.
This tells me that only a few rays are finding the light source before the noise treshold activates and so there are large parts of the image that don’t get refined, because Cycles didn’t even find light there at all.
Considering the render settings you are using in your images and what you told me, it sounds like path guiding is somehow failing at the larger scales. If you deactivate path guiding, does the render become consistent no matter the size?
i have tinkered with a few things, but nothing made it any closer to being fixed.
unfortunately, i don’t have a good enough graphics drive to use GPU rendering. but since it worked with CPU processing the first time, that shouldn’t be a problem.
Then, this does seem like a case I have never seen.
Would you be willing to upload your file so I could take a look? If you don’t want the project to spread, you could strip it of any important object or texture.
I have found the problem: it’s because you are rendering with a small tile size. This seems to mess with path guiding, preventing it from working correctly. It works if I use a much bigger tile size, or deactivate tiling completely.