Finally V-ray for Blender

"Product OverviewV-Ray for Blender is a project of V-Ray integration to Blender combining V-Ray’s flexibility and unprecedented speed with one of the world’s most famous open source 3D applications.

V-Ray for Blender is implemented as an exporter that outputs Blender scenes, models and animations into a .vrscene file format which can be rendered in V-Ray 2.x Standalone.

We’ve created a dedicated forum for all V-Ray for Blender users. Join the conversation and contribute to the V-Ray for Blender community with your questions and tips!

Please note that all accounts and data from the old V-Ray for Blender forum (vray.cgdo.ru/forum) have been moved to the new Chaos Group forum.

V-Ray for Blender Key FeaturesV-Ray for Blender renders .vrscene files using the V-Ray 2.x Standalone application so users can utilize the full set of features included in the V-Ray 2.x rendering system.

Here are some of the key features of the new V-Ray for Blender:

VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers.

Fast Sub-Surface Scattering Shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering.

VRayHairMtl - a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.

Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping.

Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture.

Check out more features in V-Ray for Blender.

Pricing & Licensing PolicyBlender and V-Ray for Blender are free and open-source products licensed under the GNU General Public License.

To render with V-Ray in Blender you need V-Ray Standalone installed.

In order to use its full functionality you need the latest version of V-Ray for Blender and V-Ray 2.x Standalone installed.

System Requirements

  • • A SSE2 capable processor (Intel Pentium IV or later)
  • • 2 GB RAM minimum
  • • Microsoft® Windows® XP Professional (SP2 or higher), 32-bit or 64-bit versions
  • • Microsoft® Windows Vista® Business (SP1 or higher), 32-bit or 64-bit versions
  • • Microsoft® Windows 7® 32-bit or 64-bit
  • • Microsoft® Windows 8® 32-bit or 64-bit
  • • Red Hat® Enterprise Linux® 6.0 WS (64-bit) or newer
  • • Apple® Mac OS® X 10.6.5 or higher (Snow Leopard)

Note:
V-Ray 2.x Standalone does not support GPU rendering on Apple® Mac OS®
The V-Ray framebuffer works only with 32-bit versions of V-Ray Standalone on Apple® Mac OS®

Source From: http://www.chaosgroup.com/en/2/vray_blender.html

Sorry for the Bad post before!

Of course you need to buy the standalone V-ray or get the demo to try it (just linux and Win for now).

But the v-ray to blender plugin will be always free!

Andre, please provide more information than just a link next time; the post title doesn’t count, in my opinion.

The link takes you to the News section of the official Chaos Group website (the company behind V-Ray).
You appear to need the standalone engine (350 Euros/$490/£300) as well as V-Ray for Blender.

I believe you can use V-Ray with Blender for a long time, this article just says that the integration will be better.

I do not see what is strange about the fact that you need to own a copy of vray to use vray, be it with blender, max, maya or whatever.

Actually right now for blender user is even cheaper, sinche the exporter is free and you can purchase just the standalone version, as opposed to other soft which do not have a free exporter.

Great news!

Sorry, it’s updated.

…that unbelievable list of useless and anachronistic resellers… :rolleyes::rolleyes::rolleyes:

Yes you could but the project and the website kinda dissapeared in a long time. But it’s good to be back :smiley:

Exactlyy :smiley:

Bernardo, I didn’t say that it was strange to need to own a license to use the software. I was providing additional information based on comments I’ve seen elsewhere; like BlenderGuru’s and Blender Cookie’s Facebook pages.

Yes Richard, i know. I just wanted to share the info in here, in case some haven’t seen in other places. It’s updated and thx for your reply.

sorry I misunderstood your post then! :wink:

So glad that there is official support now. Btw has anyone got the demo running on Ubuntu? Apparently the installation was successfull but whenever I render, it simply renders to blank. On windows it works perfectly.

If nothing else, this attention (and investment) from the part of Chaos (and others like Microvellum, HP…) demonstrates that Blender’s credibility keeps on growing.

So how good is the integration anyway? Can you do material nodes and have it render within blender’s UI? Or is it just a generic exporter for the standalone?

Chaos Group products are licensed per machine and with one V-Ray Standalone license you can render one .vrscene file and start one render slave for distributed rendering.

any plan to let 10 render slave for distributed rendering at same price ?
any plan to implemented not as an exporter, but as render internal using ram ?

ty

Not possible without altering Blender’s source code and jumping through some major hoops. GPL prohibits directly interfacing with incompatibly licensed software, so we’re more or less stuck with slow python export of large scenes, or complicated workarounds like Octane and Thea.

I find it perfect that it is an exporter as of now, as I only have access to Vray from an external computer.
But it is great to see that they are working on it and a nice compliment to the dev team that they want to support Blender.

Yeah and your local reseller only sells 3dsmax vray, otherwise you need special order… call for price

Vray exporter is very solid and offers a lot with good workflow, you need a custom Blender build however

You no longer need a custom build, the official exporter is a pure addon I believe.

Yeah,maybe. But in exporter has some bugs and it has slow exporting skills. The custom build has a little bugs, plus it can faster exporting, faster hair rendering and some other stuffs.