I am trying to find out why the view3d.rotate
operator functions normally while the preferences window is open when other operators seem to get a framerate cap during this (applying for context.area.tag_redraw()
), but I can’t seem to locate where it is implemented. Although "view3d.rotate"
and 'view3d.rotate'
are mentioned a couple times, there is no class or anything for it. The closest I can find is VIEW3D_OT_rotate_custom_pivot
which also gets the framerate cap.
Can anyone point me in the right direction?